
More information including features and installation instructions available in the assets/docs directory. A number of added cvars and commands providing more customization and control.Detailed cvar descriptions straight from the console, min and max values for all appropriate cvars.Entity override dumping and loading for servers to modify level items.Aspect-correct UI and expanded field of view (including weapon FOV) for widescreens.Yamagi Quake II is recommended for authenticity to the original KMQuake II is also recommended for quality-of-life features to the original Q2PRO or Quake II.
#Guake source port code
Supporting maps and assets from QUAKE LIVE. Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways.A flexible filesystem for loading from multiple game bases, with automatic detection of game installation paths.Hundreds of custom-made levels will be given a new lease of life with high-def levelshots, author tags, entity and clipping fixes as well as detailed map variables to use in filterable map browsers and map cycles. It will be split into engine and game logic modules, and focus on recreating and refining classic QUAKE gameplay experiences for a wider audience.
#Guake source port mods
From Q1 to Q3, there are at least 1,500 quality community-made levels - many of which have either not received the acclaim they deserved or are slowly disappearing from online presence.ĭarkMatter is a project that will ultimately provide a unified platform for enjoying the classic QUAKE maps and titles in specially-made mods on a robust, high-performing and stable engine. QUAKE communities have always been fractured as players gravitate towards a certain title.
